Online Craps

Online Craps at Swiss Casino

Craps can seem like a game of terrifying complexity to the newcomer. It's actually quite simple, however, with the core of the game revolving around a single bet. You can see Craps played widely all around the world, as it is one of the most popular casino table games. At live venues, the highly social nature of Craps, with its attendant group celebration, makes it a very attractive option for gamblers looking for fun.

At online casinos, Craps is one of the better games in terms of entertainment and value for money – the house edge is usually quite low, and many of the bets take several rolls to be resolved, so the same money can stay on the table for a long time. Regardless of where you play it, though, it is a good idea to understand which bets you can make in Craps, how they are resolved, and which are the definite sucker bets.

The history of Craps is, like the English language, a history of French influence on a British invention. While the exact history of Craps is hard to pin down, the modern form is very similar to the English game of hazard. In both, two dice are used and a point is established, with bets revolving around the point (or 'main' in hazard) being rolled before some other result. Craps is often considered to be a simplification of hazard, as the rule of hazard that allowed the caster to choose a main always meant 7 was chosen, as it had the best odds for the caster. Craps is also more suited to play in a casino, as it offers many standardized betting options.

How to play Craps

While there are many rituals that surround live Craps play, the basic mechanics of the game do not require them. The game is played over multiple rolls for most of the different bets. First, all players place their bets. Then, one player, or 'shooter', makes a bet on the Pass Line. This player gets to throw the dice, making sure to shoot them so they hit the far end of the table before coming to a stop. This is the come out roll. Depending on the result, the shooter and Pass Line bets will have won, or crapped out. If the shooter craps out, then the Pass Line bets lose and the Don't Pass bets win.

The game is played over multiple rolls for most of the different bets.

If the shooter did not roll a winning or losing result, then the result rolled is marked as the point, and the shooter continues to roll until the point has been rolled again or else a 7 has been rolled. Once this occurs, Pass Line based bets will have been resolved, and a new round of play begins. A new shooter is usually only brought in if the previous one finished the round on a 7. Between every roll from the shooter, time is given for additional bets to be placed.

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